Good ole' workin boots. I used Meshroom and about 130 pictures I captured on my phone to generate the mesh. Cleaned in Blender, Retopologized in ZBrush, and projected back in Blender.
Captured about 50 pictures with my iPhone and used Meshroom to generate a mesh and textures. Then I cleaned up in ZBrush and rendered in Blender.
For this project the goal was to make an animation based on some room in your house, but no characters... I have a character but he's more of a shadow.
This animation short was for the Sheldon Art Gallery. The only constraint the project had was it had to involve black.
I reworked my old apocalypse character and remade all the clothes and backpack in Marvelous Designer. These renders were for lookdev and testing purposes. I wanted to show the character beat up, so she has a broken nose, black eye, and swollen cheek.
Sculpt January Day 3. The prompt was nervous. I usually like to stick to realism but for this project I wanted to try a stylized look.
Sculpt January day 2. Prompt was machine. I based this concept on a p90.
Day 1 Sculpt for Sculpt January 2020. The prompt was Spectral.
Couple concept sculpts I made for a post-apocalyptic character. The vest was made using photogrammetry of an old airsoft plate carrier I had. The clothing was my first attempt using Marvelous Designer.
Fun project to test out some realism in Zbrush. I projection painted a picture of Hiroyuki Sanada face.