Hey! I’m Carter. Thank you for stopping by. I’m a 3D Artist and Animator from Lincoln, Nebraska. I’m focused on real-time character design right now, but I’ve also worked on a couple of environmental and level designs. I’m currently studying at UNL and I am set to graduate in May 2020.
Fun fact: I’m a pot a day coffee addict and on a good day I can dunk a basketball.
With each project, I try to push my technical and design abilities by always testing out new methods and workflows. My process usually involves some light sketching mixed with some google searches for reference and research. I generally try to jump into either ZBrush or Blender as fast as possible to create some quick box models or booleans for concepts. After I have a general outline of an idea I start on the low-poly and the rest is in line with the industry-standard workflow.
High-poly creation in ZBrush, retopo and UV’ing in Blender, baking and texturing in Substance Painter and Photoshop, and rendering in either Blender Eevee or Unreal Engine 4.
I have experience creating real-time characters and props under tri-budgets, baking down high-poly to low-poly maps, rigging with rigify in Blender, animating first and third person characters, texturing in Substance Painter and ZBrush, and some light UE4 Blueprint coding.