This animation short was for the Sheldon Art Gallery. The only constraint the project had was it had to involve black.
I reworked my old apocalypse character and remade all the clothes and backpack in Marvelous Designer. These renders were for lookdev and testing purposes. I wanted to show the character beat up, so she has a broken nose, black eye, and swollen cheek.
Sculpt January Day 3. The prompt was nervous. I usually like to stick to realism but for this project I wanted to try a stylized look.
Sculpt January day 2. Prompt was machine. I based this concept on a p90.
Day 1 Sculpt for Sculpt January 2020. The prompt was Spectral.
Couple concept sculpts I made for a post-apocalyptic character. The vest was made using photogrammetry of an old airsoft plate carrier I had. The clothing was my first attempt using Marvelous Designer.
Fun project to test out some realism in Zbrush. I projection painted a picture of Hiroyuki Sanada face.
Class project where each of us wrote down random prompts and threw them into a basket and picked one. I got evil office chair.
Rumor has it, the legendary Hamm skydives in scuba gear. He drinks deet for breakfast and builds pillow forts for lunch. His mere presence induces mass sneezing. Fear him, respect him, he is here. This was a summer project to learn Zbrush. I made the base mesh in Maya/Cinema 4d. The rest was done in Zbrush.
Visit my site west.cartersheffield.com to play through the interactive short story. I used the Kinect V2 to make all the animations from scratch. I also made a self portrait as one of the characters. My main goal of this project was to experiment with a ton of tools in Cinema 4d.