Real-time character Blondie from "The Good, The Bad, and The Ugly." I used the 3d scan store male base mesh and sculpted it in ZBrush. Marvelous Designer for the clothing, Blender to Retopo, model, UV, and render using the Eevee real-time renderer. Lastly, I used Substance Painter to texture and bake. The male base mesh comes with a great albedo skin texture so I used that as a base and added extra details like redness in the cheeks and lips, etc.
I reworked my old apocalypse character and remade all the clothes and backpack in Marvelous Designer. These renders were for lookdev and testing purposes. I wanted to show the character beat up, so she has a broken nose, black eye, and swollen cheek.
Sculpt January day 2. Prompt was machine. I based this concept on a p90.
Fun project to test out some realism in Zbrush. I projection painted a picture of Hiroyuki Sanada face.
Class project where each of us wrote down random prompts and threw them into a basket and picked one. I got evil office chair.
Rumor has it, the legendary Hamm skydives in scuba gear. He drinks deet for breakfast and builds pillow forts for lunch. His mere presence induces mass sneezing. Fear him, respect him, he is here. This was a summer project to learn Zbrush. I made the base mesh in Maya/Cinema 4d. The rest was done in Zbrush.