I set out to refine a character workflow for Unreal Engine 4. I wanted to make as much as I could from scratch using Blender, Zbrush, Substance Painter, and Quixel. The few things that are adapted from another project are the teeth, gums/tongue, and the eyes, which are from the Digital Human project for Unreal. For the hair, I used the new Niagara particle groom system. Coming from Blender it was a huge hassle getting it working properly and it tanked the framerate but the quality is unmatched compared to hair cards.
I set out to make a modular m4 system that I could get into UE4 and be able to change out attachments. Right now it sits at about 60k tris with all attachments. Ya.. its a bit generous but I got carried away with some of the attachments. My thought process was to make the sights poly dense since the weapon was intended to be seen from first-person. Most of the work was done in Blender and Substance Painter however I did jump into ZBrush to touch up a few pieces of it and to create box outs of certain parts. Extra: Had to throw in some flare for all you goofy goobers out there wink I made a couple of other versions of the texture including factory black, worn black, tan, and Space Force. I'll get around to sharing those later.
Real-time character Blondie from "The Good, The Bad, and The Ugly." I used the 3d scan store male base mesh and sculpted it in ZBrush. Marvelous Designer for the clothing, Blender to Retopo, model, UV, and render using the Eevee real-time renderer. Lastly, I used Substance Painter to texture and bake. The male base mesh comes with a great albedo skin texture so I used that as a base and added extra details like redness in the cheeks and lips, etc.
After a long day of blasting radioactive mutant squirrels we all like to enjoy a cold one, but who has space for a bottle-opener? With the Rusty 1911 just pistol whip that bottle right open and enjoy that smooth beverage.
This is my first real-time character I've made from scratch. I wanted to make a post-apocalyptic character that could belong in a world like Fallout or the Metro series. She goes by Jane. She is a small woman who relies on her tactical awareness to stay alive in an unforgiving wasteland. She is cold-hearted and manipulative. She has some military training and now makes a living robbing and murdering travelers and those who underestimate her. I wrote a short backstory to help define who she was and help with her character design. (Warning I'm not a writer).
For this project the goal was to make an animation based on some room in your house, but no characters... I have a character but he's more of a shadow.
An intro video for TEDxLincoln 2019. I made it using Cinema 4d along with After Effects.